![]() It’s painfully obvious that this is a game designed foremost and balanced for a dual-analog controller. Alas, the controls and interface are terrible. If the game controlled well, this would easily be a highly recommended game. And the lack of voice chat is annoying on a fundamental strategy level. You’ll encounter a fair amount of latency and matchmaking oddness as you get into and attempt to find matches. The catch is that the single-player balance is off, so you’ll need to get with some pals to push through the later levels.įor the most part, the network code appears to be stable. Each of the classes do bring their own style of combat, which helps to mix it up, and the loot and grind lust that the game encourages with its constant drops keeps things interesting, too.ĭungeon Defenders has a neat online multiplayer compliment to the play and the characters are balanced in such a way to provide a rich experience. Player-side, the combat boils down to basic hack-and-slash. ![]() Each of the four character classes - the mage, the archer, the knight, and the warrior monk - have different spins on the same five or so towers, presenting some unique gameplay opportunities when coupled with the Rock, Paper, Scissors nature of the strategy you’ll need to consider. The placement of towers versus your decision to be in a certain place during a certain “Wave" is satisfying and rewarding. But maps are huge and enemies spawn in every possible corner, so towers quickly become the star of the show. You can choose to confront these foes with weapon in hand or set up defensive towers via a character-specific radial menu. ![]() A preset number of monsters amble out of spawn doors on scripted routes during each “Wave" of play. What makes defense manageable is the scripting and flow. These crystals have their own health meters, and if foes manage to pummel it to zero, it’s game over. You’ll spend more time hammering away at fantasy foes with the “action" button than anything else, but this basic offense is always in the service of defense of large, neon-blue crystals that sit in the middle of the game’s instance-based levels. Overall, the two mesh into a good whole, providing a ceaseless stream of stimuli to play with. ![]() But as effective as its smoke and mirrors are, and as much as it has to offer, its controls and interface are a pain to use and navigate, making it hard to recommend.Ī lazy bit of shorthand to describe Dungeon Defenders is “ Diablo meets Tower Defense." Dungeon Defenders has the hack-and-slash appeal and the character classes from the former, and the tower building and flow of the latter. It also has systems and content out the wazoo, providing a level of good depth rarely seen in App Store titles. Dungeon Defenders is an ambitious title full of carrots that propel a basic hack-and-slash experience. ![]()
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